Game Ideas

In CAHniverse, we're always looking to try and find more ways to keep things fresh. We have lots of bottle games and more of those are always welcome, so if you know of a game and want to share the concept, edit this page and jot that shit down. Maybe more people will help get your idea off the ground and make it work. Let's find creative ways to use the tools we have at our disposal.

Charades
I always wanted to try the charades outlined on the room games f-list profile. Here they are, reproduced:


 * Spin the Bottle, and PM that person with a word.
 * That person then tries to act it out in RP.
 * First one of the other players to say what it is wins, and gets to give the next spin and word.
 * You cannot use the word in your RP posts whatsoever.
 * You must act out everything, and use no verbal responses in your posts.
 * You may post at any size or speed, and guesses can simply be guessed words.

Any takers? ~Netkeeper

Games with Host roles
Games that single out a player who instead takes on the role of a host, providing functions that we can't automate, like dealing out hands of cards, assigning various secrets to players [secret ID numbers, roles, passwords, etc]. A host's job would vary depending on the game. The Sorrow would be a great host, I think, though we could also ask someone that isn't playing at all to take on a host role when we want or need an unbiased party... but since this is RP, it doesn't seem like it would be necessary.

Ideas for host games:


 * Giving out words for charades mentioned up the page.
 * Host passes out secret "identities" to people, everyone has to act out their identity without anyone else figuring out what it is. Roles like "crazy cat lady" or "desperate for a sugar daddy".
 * Everyone sends the host a secret about themselves that must be true. The host reads them one at a time, and everyone votes on whose secret they think it is.

Ghost
A word game where players give out connecting letters to spell out a word. The first player says the letter, then the next person adds a letter to it. It keeps going, adding onto the word without ending it. Whoever finishes the word with an ending letter loses the round and earns a "G". First player that get five letters that spell "GHOST" is out. This continues until there is one winner. Good for three people, minimal.


 * Can make it more interesting by imposing a rule that all words must be over five letters, the number of letters rule can be increased based on how long the game runs.

I Spy
Guessing game where someone guesses an object in the vicinity chosen by a player. The one player thinks of an object that they and other players can see and declares "I spy, with my little eye..." followed by a word that could describe the object. Can also declare "I spy, with me little eye, something beginning with..." followed by the first letter of the word they are thinking of. Other players must try to guess what the first player saw.

Match Game
Dude, the new Match Game is fucking amazing and the banter that goes on reminds me too much of CAH and our wildly inappropriate blank cards, so I've been trying to find a way to adapt it into something for roleplay. My idea was using the Pretend You're Xyzzy site without any standard decks, just a custom deck full of black cards and an absurdly high number of blank white cards. Play would go as follows:


 * The Card Czar does not play this round... not sure what to do with that role, it's the one snag I've come across but may find ways to use it later. It would be nice if the Czar could be the one whose turn it is, but they can't play white cards so that fucks it all up.
 * Everyone has a hand of blank cards. The person whose turn it is has to play last, after everyone else has played their white cards.
 * The person whose turn it is has to label their card so we know when matches are found, but nobody else has to label their plays, although they're free to do so anyway.
 * Ignore the PYX scorecount. The real scorecounts are based on how many matches are made.

I'll probably do a test run of this idea soon and provide screenshots for clarity as to how it might work. Or this site won't work for it at all, I don't know.

EDIT: Our other Apples Against Humanity site would work better for this, but similar basic idea, yeah? They have an all blank white cards feature, iirc. ~Netkeeper

Monopoly Mapcrunch
Guys. Guys seriously I came up with an idea. What if we combined the Mapcrunch Meme with Monopoly? I got this idea from this article.

The idea is to pick a starting point for your characters by using Mapcrunch, and instead of the goal being the airport, the goal is buying everyone out. I have no idea if this would make a feasible chat-based RP, but it can make a decent post-based game, I think, like on a forum/journal/Litphoria. Let me hear your thoughts! '~Netkeeper

Name the Celeb
One player says the name of a famous person and the next player must think of a famous person who's name starts with the same letter as the previous response's last name. Example: someone says Micheal Jackson, the next says James Naysmith which is a valid anser. The same person can't be used more than once and using a celebrity with the same first and last initials reverses the order of play (doesn't count if it's only two people). THe game ends when all players have given up or have been eliminated by failing to answer, unable to explain notability when challenged, or giving invalid answers (Not famous, doesn't exist, or wrong first initial). Players are free to say what letter their answer's last name starts with.

If someone questions the celebrity, the person can explain what they are notable or famous for. If there's a problem about it, there can be a debate or it can put to vote if more than two people. Can't use someone that you don't know much about, because it's easy to lose that way if you can't explain who they are. Fictional celebrities can be used if characters know about them.

Situational Puzzles
Word Puzzles, like riddles and the like. It requires critical thinking and is pretty fun, similar to 20 questions. these puzzles may have more than one possible answer and the goal is to find out the story the host has in mind.


 * can use Yope as a yes and no answer,

Example: A man walks into a bar, and asks the bartender for a drink of water. The bartender pulls out a gun, points it at the man, and cocks it. The man pauses, before saying "Thank you" and leaving. What happened?

The question-and-answer segment might go something like this.

Question: Could the bartender hear him? Answer: Yes Question: Was the bartender angry for some reason? A: No Question: Was the gun a water pistol? A: No Question: Did they know each other from before? A: No (or: "irrelevant" since either way it does not affect the outcome) Question: Was the man's "thank you" sarcastic? A: No (or with a small hint: "No, he was genuinely grateful") Question: Did the man ask for water in an offensive way? A: No Question: Did the man ask for water in some strange way? A: Yes Eventually the questions lead up to the conclusion that the man had the hiccups, and that his reason for requesting a drink of water was not to quench his thirst but to cure his hiccups. The bartender realized this and chose instead to cure the hiccups by frightening the man with the gun. Once the man realized that his hiccups were gone, he no longer needed a drink of water, gratefully thanked the bartender, and left.

The Top 5
Players can pick their top best, or top worst, such as favorite food, instruments, etc or their least favorites. One player starts, the next does the same. To make it more interesting with the bottle spin, or depending on the number of players, is that the person choosing the next player gives a theme of what they can go on. It's more or less a game of getting to know people, and really fun.

Word Story
Someone starts telling a story by beginning with a word, then the next person adds a word and this continues until the story has an ending (doesn't matter what kind). Words that complete sentences such as and or the, etc, aren't necessary, but it's optional for them to create sentences based on the word they pick that is related to the story. The rule is that the word itself has to be off the top of their head, they can create a sentence with it later if they wish.

What's the Opposite?
A question game where players ask for the opposite of things that don't have natural opposites. For instance, "What's the opposite of a pufferfish?" Answers and Questions cannot be repeated.